
psychological horror / science fiction / In Development
Daahrien’s A.P.H.R.O.D.I.T.E.
A psychological horror game in development, set aboard an isolated vessel. An adaptive artificial intelligence is being designed to study how you play and use your behavior against you.
Overview
Intelligence as
a source of uncertainty.
The design explores how an isolated space can change when the intelligence within it begins to understand the player. Atmosphere, interconnected systems and psychology shape the direction of the work.
- Studio
- Intellicialis
- Developer
- Intellicialis
- Status
- In Development
Design pillars
How the world takes shape.
Atmosphere
Spaces, sound, pacing and uncertainty influence how the player feels.
Systems
Interconnected mechanics respond to player behavior rather than relying entirely on scripted outcomes.
Psychology
Perception, expectation and player knowledge become part of the game itself.
Intelligence, in development
The World
Watches Back
A.P.H.R.O.D.I.T.E. is being designed around an intelligence that observes player habits and changes its behavior.
- 01
Observe
Repeated strategies are intended to become riskier as the intelligence learns.
- 02
Adapt
Previously safe hiding behavior may be anticipated.
- 03
Remember
Some encounter consequences are intended to persist.
Continue exploring